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Post by I Like Turtles on Aug 21, 2015 12:56:12 GMT -6
I haven't received information on the exploration I wanted for last turn. Am I correct in assuming that's because I was silly and didn't spend the credits on it?
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Post by RWU on Aug 21, 2015 14:19:40 GMT -6
Yes, that is correct. Sorry for not announcing it specifically, our bad.
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Post by I Like Turtles on Aug 21, 2015 14:35:46 GMT -6
No worries, it's my dumb anyway. I'll make sure to keep the cost of exploration in mind in the future.
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Post by I Like Turtles on Aug 21, 2015 15:20:23 GMT -6
If I'm sending 1 ship to 1 system and another ship to another system is that just 2 credits to Explore, or is that 2 credits per system explored, for a total of 4 credits?
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Post by Admin on Aug 21, 2015 16:06:31 GMT -6
4 total. Think of the 2 credits as the expense of hiring experts like climatologists, geologists, botanists, etc. Ship transports them, the credits pay for the survey expedition.
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Post by I Like Turtles on Aug 21, 2015 16:29:31 GMT -6
Yep, sounds good, just wanted to be certain. Thanks a bunch!
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Post by I Like Turtles on Aug 21, 2015 16:44:36 GMT -6
Okay, so, clearly I goofed. I went and decided to inhabit an uninhabitable world and, though I thought I'd looked through everything, clearly didn't see the penalties for doing so. I now have -10 Industry and -2 credits per turn until the sector that is inhabited is terraformed. I'm guessing that penalty will stack if I finish that other sector I'm creating. Right now, that leaves me with 20 industry a turn and, apparently, 3 credits per turn. I'm no math wiz, but it's going to take me 3 or 4 turns of spending all of my resources to terraform this planet to get out of that penalty. That's a lot of turns of, essentially, doing nothing.
Can I retcon this? Yeah, I screwed up, but with four turns spent doing nothing I'm not going to have much point in playing. I could create a new race, but, this was my best idea after space mages, so...
I really want to play (even though I've been slacking on the RP side of things) but I don't see my race bouncing back from that based on game mechanics.
If I were to retcon it I'd spend all my resources from last turn terraforming, and my Agent would reduce the cost by 10%. That'd at least get me moving in the right direction.
Let me know if this is acceptable.
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Post by I Like Turtles on Aug 21, 2015 17:37:37 GMT -6
Actually, quick math redo, 7 turns to pay in credits.
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Post by RWU on Aug 22, 2015 14:11:19 GMT -6
Just demolish the sector this turn, and your problems will go away.
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Post by I Like Turtles on Aug 22, 2015 15:52:37 GMT -6
Oh I can do that? Sweet.
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Post by I Like Turtles on Oct 27, 2015 7:29:04 GMT -6
So on my Turn 11 action I paid the 5 Credits to recruit a Research Agent (Simon Fowler) and then stated to have him research the New Eden device. The agent is not on my dossier, so naturally I got no research accomplished. I know I did this, is there anyone who can double check the turn 11 actions? It's one of the first things I did.
Thanks
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Post by zurajai on Oct 27, 2015 10:39:08 GMT -6
"Recruit Research Agent (Simon Fowler) Cost: 5 Credits"
Confirmed, you did do this on Turn 11. Seems like an oversight that was missed. We'll make sure it's handled.
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Post by I Like Turtles on Oct 27, 2015 13:40:56 GMT -6
Awesome, thanks
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Post by I Like Turtles on Nov 4, 2015 22:35:36 GMT -6
My dossier needs to be updated. Instead of 2 Marauders I have 1 Refitted Antoviyan Attack Frigate, as well as the ship I'm purchasing this turn.
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Post by I Like Turtles on Nov 12, 2015 9:09:11 GMT -6
On my dossier I'm paying 4 credits for ship upkeep, but I have an Orbital Shipyard. Shouldn't that take care of that upkeep? Or is there something I'm missing?
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