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Post by zurajai on Nov 12, 2015 12:06:07 GMT -6
It should and it'll be handled, thanks for the comment. Simply an oversight from the last one.
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Post by I Like Turtles on Nov 12, 2015 12:09:53 GMT -6
That's what I figured. Thanks a bunch!
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Post by RWU on Nov 12, 2015 18:15:29 GMT -6
Actually there is a reason for me not integrating the discount. If you want it, that's OK, but then you CANNOT use the 25% discount. Otherwise, you could apply the discount to infinite ships by just changing which ones it supports. Just lemme know which you want, open slots for discount ships or immediate upkeep reduction.
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Post by I Like Turtles on Nov 12, 2015 19:31:56 GMT -6
It's not listed as a choice in the Sectors page.
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Post by dragonlord7012 on Nov 12, 2015 21:42:35 GMT -6
(Phone) it's an implied limitation, a sector that gives an effective 25% discount to all ships below a certain size would be incredibly OP as it effectively provides more credits per turn than any other structure by cleaver manipulation of supported targets.
A similar set of reasoning is used for military government free army traits. Otherwise I could trait out a dozen armies with a single military sector.
It's a one time benefit for an attached force.
Edit: To rephrase, the ships get a metaphorical "discount token", and the structure has a limited number of "tokens" to give. It doesn't get more back unless a ship that was build with one is destroyed.
For simplicity sake this is normally the same ship that is supported, although technically you could still switch the supported ships, in case you don't have the means to replace it at the moment, but you wan't the support to go *somewhere* instead of being wasted.
@asp/RWU might wanna make some kind of marker system for it on ppls dossier so you know where to refund. such as [Discounted-Rak][Support-Rak] to dennoute both the discount and the supported ship,as someone might wanna support a different ship in between replacing them. You might also try making [x][] for the "tokens". First idea that popped into my head for record keeping.
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Post by I Like Turtles on Nov 13, 2015 0:02:19 GMT -6
Powerful? Yes. Overpowered? I don't know. Regardless, it's a SHIPyard. If a SHIPyard cannot be used to mass produce SHIPS and to effectively maintain at least a number of SHIPS than what is the point of having a SHIPyard?
I mean I suppose a limit on how many ships a shipyard could make in one turn might make sense, but this is a space game. It's supposed to be filled with space ships, right? Look at Star Trek. They focused on one ship, but they had a fleet of dozens, often times more. And many of them would be Cruisers or Battleships in this game. I'm talking JUST Starfleet, now. And guess what they had to maintain/build those ships? Shipyards.
When I read the stats for our Shipyards, I see that it appears to do all three of the things listed. For the cost of an Orbital System it seems quite fair.
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Post by RWU on Nov 13, 2015 1:41:42 GMT -6
It does all three things, but note that the 25% discount applies ONLY to ships the shipyard supports. So if you choose to have your shipyard support ships you already have, then you lose out on the 25% discount. If you want both benefits, build 4 credit/turn worth of ships at -25% cost which are THEN supported by the shipyard.
And yes, that means that the ships the shipyard supports are "locked-in." You can't have it support 4 particular destroyers, then suddenly switch it to 4 others or 2 frigates or whatever. So decide!
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Post by zurajai on Nov 13, 2015 2:13:20 GMT -6
Here's a good way of putting it. At least for the US Navy, ships have home harbors, right. Now, that harbor can only fit so many ships. But it is also supporting them, supplying them, etc. It's the same thing with shipyards. The name shipyard may be a misnomer; it is not making the ship, it's housing them and supplying them.
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Post by I Like Turtles on Nov 13, 2015 11:17:12 GMT -6
Okay, this is becoming more clear to me. However my next question would concern supported ships. They used to just be hull types, so Destroyers and Corvette's for an orbital and Cruisers and Frigates for a system. Are we still using that basic rule, or is it now just specific blueprints? Because I'm not sure I'd agree with that assessment. If a facility can support/build a ship with a Destroyer hull, then so long as the ship being produced/supported has a Destroyer hull then all benefits should be available.
Am I getting this right yet?
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Post by Admin on Nov 13, 2015 15:07:43 GMT -6
Shipyards have been revised. They support ships up to a level of maintenance rather than by type.
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Post by I Like Turtles on Nov 13, 2015 15:47:08 GMT -6
Okay. Is there a restriction on the 25% discount?
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Post by Admin on Nov 13, 2015 16:25:31 GMT -6
Yes.
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Post by dragonlord7012 on Nov 13, 2015 16:25:34 GMT -6
If anything else was updated; /request general updates list in "Some Changes: Round 2" thread.
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Post by I Like Turtles on Nov 13, 2015 16:35:14 GMT -6
Okay, and I totally think it makes sense that their is, but the restriction is not listed. I would assume based off the past that the restriction is on Corvettes and Destroyers, but I don't know that for certain. Can I get clarification?
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Post by Admin on Nov 13, 2015 16:38:54 GMT -6
no. The discount is now to any ships that will be maintained by that shipyard. The price limitation means that you can maintain multiple corvettes/destroyers, or fewer capital ships.
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