The Hive Unity [WIP]
Jul 18, 2015 13:32:58 GMT -6
Post by dragonlord7012 on Jul 18, 2015 13:32:58 GMT -6
Nation Name: Hive Unity
Government: Militia
Description: A Massive hive of queens, constantly in a state of conflict, make up the governmental body as each vies for dominance. The leader of the Rak'Zix is whoever has the largest army at a given time, often having to hold off multiple opponents seeking to lessen their authority. The Rak'Zix don't have an economy in a traditional sense, Each queen has a territory, and they own and manipulate all within that territory as an single living entity. Other queens will attempt to take what they want rather than negotiate for it, sometimes waring for generations to secure an single resource. Science is developed in a similar manner, the constant struggle to overcome leading to constant tiny improvements that are destructively captured and reverse engineered.
Diplomacy does occure between distant queens (who are to far away to reasonably fight). The Rak'Zix don't have a currency, and use resources not dedicated to the Unity to wage war against one another. Thus the only exchange is of Ideas and knowledge.
Species: Rak'Zix
" I've included a short summary of my notes, I hope they prove useful to someone in the future."" -Unknown scientist research notes, species unknown, presumed eaten extinct
History:The insects of Rak are a species of war. From the time of the First Queens of Memory, they have waged eternal conflict against one another. The gift of genetic memory allowed for the slow accumulation of memories, however far to often their violent home world would extinguise entire lines of comprehension. The First Queen of Memories was not the earliest of those who Remembered. But is instead the first who used the hard won ability of their species to alter their own genetic structure to create drones. She soon conqured an entire region with her sentient children. However upon her death her children soon went to war. Their luck was mixed, as some of their own children, the third generation after The First Queen of Memories fought psychic wars at key moments to try and free themselves. Swarm Nodes where soon developed by those who wished to survive without suffering patricide, as they replaced their drones brains with psyonically receptive organs that allowed for easey control. These where the earliest true Rak'Zix as they knew it, and their knowledge was then driven by the continual conflict between one another for resources, and the massive hazards that plaged them.
They became a hard species, warring across countless battlefields, hollowed out corpses left to dry as their insides where cleaned out by the harvesting bugs of the victors. If a queen was too unfortunate she could find herself subserviant to her fellow. Free will cast away as she became yet another thrall.
Over the course of several thousands of generations they improved in every way, Tougher, more industrious, more efficient, more vicious.
Soon enough they conquered their biosphere, but not each other. Never once had they been a whole people.
Until the Mother of the Unity came.
Ruthless beyond any comparison. She committed any taboo she could to accomplish her goal, broke what few and narrow paths of peace that had natrually formed over the centuries. She killed her fellow queens, systematically, only letting them live their last moments in thrall to supply a drone, while knowing it would be the last thing they did before she ended their lives.
Her abilities would later be analyzed to be only above average, albeit consistently so across the board. Her strength came from conviction. And every one of those thousands of daughters held that same ideal with all the passion she did. Remembering it as she did.
The ideal of Unity. Of working not just to better themselves, but to triumph as a speices.
When the last queen fell, she commanded a soldier to take her own life. For one who had committed taboos as much as she had she firmly agreed didn't deserve to live.
She left the world to her daughters.
And within their generation they conquered their world.
It didn't change what they are. They still waged wars in fields of bodies as carrion pickers would eat the dead from the inside out, sometimes while they still attempted to fight. But they moved together as well.
Many Queens, for a single Hive.
Culture:
Every single portion of the Rak'zix stems from their inherient bio-manipulation abilities, and conflict. Wars have been waged across centuries by generations, and enemies have come to defense of other enemies just to prevent someone else from conquering them and forcing them to give up a drone.
The reason is fairly mundane. Queens are capable of genetic manipulation to the point that they can simply clone themselves as a daughter, and have an effective identical copy. However when a male drone is given, the daughter universally favors the mothers memories over the queen of the father. They still have a complete set of both, but a bias is genetically passed on. It is Taboo'd to make a true copy of oneself however, as it is seen as killing an offspring before it is even conceived. And Regicide remains the greatest taboo a Rak'Zix can commit.
It is also considered a poor decision because to make a true copy a queen must reject all improvements that have been made in the coarse of their lifetime. Thus their daughter would be at a severe disadvantage in comparison to their rivals.
A queen who looses badly enough can find themselves in the position of becoming a Thrall. A thrall is made through a complex process that can only be accomplished by capturing, and weakening an opposing queen. Though it varies between reagents, the end results is that through various symbioses, parasites, chemical overrides, and even genetic and/or psychic manipulation, a enemy queen is brought to serve a former rival. Those who remember their patrons time report the experience as highly pleasant and terrifying. As they experience a complete loss agency, but the accompanying sensation of thralldom is highly pleasant and relaxing. Most queens will put their fellows to take care of task they don't wish too, or task their former rivals seemed to thrive at when undertaking. Early thralls where treated significantly worse, however over time those memories permitted, and better methods where found and to use the old methods soon joined the short list of Taboos.
Homeworld: Rak
Description:
A hot humid world, with an abundance of sulfur. The biodiversity of the planet of the course of thousands and thousand of years has been elminated to all but a single species. The Exo. Their living hives cover the surface of the planet, and burrow deep into the ground as they meticulously pull out the minerals theirin. The surface of these armored covered structures has a mess of different type of fronds and sprouts of organic tissue engineered to act as super energy receptors. absorbing as much of the useful energy. These meerly supplement the deep hearts of the hive cores, thrumming with the fury of organic plasma reactions that are contained within only by the hardened bedrock.
The planet itself teams with life. Bug like creatures of thousands of shapes and sizes, each with a purpose. Some with a multitude. constantly working mindlessly away until exhaustion under the psychic control of their queens.
Large breaches around the heavily structured parts are covered in graveyards of chitinous bodies, as vast armies of bugs militia wadge wars against one another, the sheear violence and fury of which would drive most species to shear terror, all made to psychically represent minor disagreements of territory the queens who throw them into the grinder of the battlefield.
Capital City: Rak'Nis
Sectors:
Military
Military
Military
Military
Military
Agent Name: It-That-Eternally-Hungers ("Hungers")
Agent type: General Agent
Custom Trait: Organic Harvest
-- Nation gains Biomass instead of Credits
-- Trade routes with nation generate Science at 1/3 ratio instead of credits
-- 1 point of biomass may be spent to purchase 3 points of industry.
-- Gain bonus biomass from killing or capturing enemy armies
-- If in control of a battlefield after combat, regain 1/2 the total biomass cost of all lost units
-- Gain additional Biomass when raiding
Blueprint Name: Rak'Chil
Ship Class:Destroyer
Speed: II
Defense: II
Weapons:
--Point Defense Gun <Acc 6, dmg 1, +1Def>
--Point Defense Gun <Acc 6, dmg 1, +1Def>
--Missile Launcher <Acc 2, dmg 4>
Utility: N/A
Cost: 15 Production, 8 Biomass*
Upkeep: 1 Biomass* / turn
If we get a starting area request:
Requesting yellow star to the far left in the middle, with 4 connecting jump points.
Government: Militia
Description: A Massive hive of queens, constantly in a state of conflict, make up the governmental body as each vies for dominance. The leader of the Rak'Zix is whoever has the largest army at a given time, often having to hold off multiple opponents seeking to lessen their authority. The Rak'Zix don't have an economy in a traditional sense, Each queen has a territory, and they own and manipulate all within that territory as an single living entity. Other queens will attempt to take what they want rather than negotiate for it, sometimes waring for generations to secure an single resource. Science is developed in a similar manner, the constant struggle to overcome leading to constant tiny improvements that are destructively captured and reverse engineered.
Diplomacy does occure between distant queens (who are to far away to reasonably fight). The Rak'Zix don't have a currency, and use resources not dedicated to the Unity to wage war against one another. Thus the only exchange is of Ideas and knowledge.
Species: Rak'Zix
" I've included a short summary of my notes, I hope they prove useful to someone in the future."" -Unknown scientist research notes, species unknown, presumed eaten extinct
History:The insects of Rak are a species of war. From the time of the First Queens of Memory, they have waged eternal conflict against one another. The gift of genetic memory allowed for the slow accumulation of memories, however far to often their violent home world would extinguise entire lines of comprehension. The First Queen of Memories was not the earliest of those who Remembered. But is instead the first who used the hard won ability of their species to alter their own genetic structure to create drones. She soon conqured an entire region with her sentient children. However upon her death her children soon went to war. Their luck was mixed, as some of their own children, the third generation after The First Queen of Memories fought psychic wars at key moments to try and free themselves. Swarm Nodes where soon developed by those who wished to survive without suffering patricide, as they replaced their drones brains with psyonically receptive organs that allowed for easey control. These where the earliest true Rak'Zix as they knew it, and their knowledge was then driven by the continual conflict between one another for resources, and the massive hazards that plaged them.
They became a hard species, warring across countless battlefields, hollowed out corpses left to dry as their insides where cleaned out by the harvesting bugs of the victors. If a queen was too unfortunate she could find herself subserviant to her fellow. Free will cast away as she became yet another thrall.
Over the course of several thousands of generations they improved in every way, Tougher, more industrious, more efficient, more vicious.
Soon enough they conquered their biosphere, but not each other. Never once had they been a whole people.
Until the Mother of the Unity came.
Ruthless beyond any comparison. She committed any taboo she could to accomplish her goal, broke what few and narrow paths of peace that had natrually formed over the centuries. She killed her fellow queens, systematically, only letting them live their last moments in thrall to supply a drone, while knowing it would be the last thing they did before she ended their lives.
Her abilities would later be analyzed to be only above average, albeit consistently so across the board. Her strength came from conviction. And every one of those thousands of daughters held that same ideal with all the passion she did. Remembering it as she did.
The ideal of Unity. Of working not just to better themselves, but to triumph as a speices.
When the last queen fell, she commanded a soldier to take her own life. For one who had committed taboos as much as she had she firmly agreed didn't deserve to live.
She left the world to her daughters.
And within their generation they conquered their world.
It didn't change what they are. They still waged wars in fields of bodies as carrion pickers would eat the dead from the inside out, sometimes while they still attempted to fight. But they moved together as well.
Many Queens, for a single Hive.
Culture:
Every single portion of the Rak'zix stems from their inherient bio-manipulation abilities, and conflict. Wars have been waged across centuries by generations, and enemies have come to defense of other enemies just to prevent someone else from conquering them and forcing them to give up a drone.
The reason is fairly mundane. Queens are capable of genetic manipulation to the point that they can simply clone themselves as a daughter, and have an effective identical copy. However when a male drone is given, the daughter universally favors the mothers memories over the queen of the father. They still have a complete set of both, but a bias is genetically passed on. It is Taboo'd to make a true copy of oneself however, as it is seen as killing an offspring before it is even conceived. And Regicide remains the greatest taboo a Rak'Zix can commit.
It is also considered a poor decision because to make a true copy a queen must reject all improvements that have been made in the coarse of their lifetime. Thus their daughter would be at a severe disadvantage in comparison to their rivals.
A queen who looses badly enough can find themselves in the position of becoming a Thrall. A thrall is made through a complex process that can only be accomplished by capturing, and weakening an opposing queen. Though it varies between reagents, the end results is that through various symbioses, parasites, chemical overrides, and even genetic and/or psychic manipulation, a enemy queen is brought to serve a former rival. Those who remember their patrons time report the experience as highly pleasant and terrifying. As they experience a complete loss agency, but the accompanying sensation of thralldom is highly pleasant and relaxing. Most queens will put their fellows to take care of task they don't wish too, or task their former rivals seemed to thrive at when undertaking. Early thralls where treated significantly worse, however over time those memories permitted, and better methods where found and to use the old methods soon joined the short list of Taboos.
Homeworld: Rak
Description:
A hot humid world, with an abundance of sulfur. The biodiversity of the planet of the course of thousands and thousand of years has been elminated to all but a single species. The Exo. Their living hives cover the surface of the planet, and burrow deep into the ground as they meticulously pull out the minerals theirin. The surface of these armored covered structures has a mess of different type of fronds and sprouts of organic tissue engineered to act as super energy receptors. absorbing as much of the useful energy. These meerly supplement the deep hearts of the hive cores, thrumming with the fury of organic plasma reactions that are contained within only by the hardened bedrock.
The planet itself teams with life. Bug like creatures of thousands of shapes and sizes, each with a purpose. Some with a multitude. constantly working mindlessly away until exhaustion under the psychic control of their queens.
Large breaches around the heavily structured parts are covered in graveyards of chitinous bodies, as vast armies of bugs militia wadge wars against one another, the sheear violence and fury of which would drive most species to shear terror, all made to psychically represent minor disagreements of territory the queens who throw them into the grinder of the battlefield.
Capital City: Rak'Nis
Sectors:
Military
Military
Military
Military
Military
Agent Name: It-That-Eternally-Hungers ("Hungers")
Agent type: General Agent
Custom Trait: Organic Harvest
-- Nation gains Biomass instead of Credits
-- Trade routes with nation generate Science at 1/3 ratio instead of credits
-- 1 point of biomass may be spent to purchase 3 points of industry.
-- Gain bonus biomass from killing or capturing enemy armies
-- If in control of a battlefield after combat, regain 1/2 the total biomass cost of all lost units
-- Gain additional Biomass when raiding
Blueprint Name: Rak'Chil
Ship Class:Destroyer
Speed: II
Defense: II
Weapons:
--Point Defense Gun <Acc 6, dmg 1, +1Def>
--Point Defense Gun <Acc 6, dmg 1, +1Def>
--Missile Launcher <Acc 2, dmg 4>
Utility: N/A
Cost: 15 Production, 8 Biomass*
Upkeep: 1 Biomass* / turn
If we get a starting area request:
Requesting yellow star to the far left in the middle, with 4 connecting jump points.