Agent Basics
Jul 13, 2015 10:31:31 GMT -6
Post by Admin on Jul 13, 2015 10:31:31 GMT -6
-- When an agent makes an action, they roll 2d10 and any modifiers against the difficulty of the action they're attempting. Depending on the difficulty, modifiers and situations they may succeed, fail, or succeed with complications.
-- Agents can be sent to a system Covertly or Publicly. What they can do and how difficult it is can depend on how they operate.
-- If an agent is sent Covertly they are operating primarily through the underground and informally. The target nation does not immediately know the agent's presence or actions, but the covert agent must make infiltration rolls to avoid being discovered.
-- If an agent is sent Publicly they're working through official channels and laws. Everyone knows who the agent is and where they are. Public agents are protected by international treaties and diplomatic laws. Arresting, punishing or executing them can result in Order penalties, giving the target traits, or getting negative traits on your own agents.
-- Public agents can still attempt Covert actions, but a failed or discovered action might end up forfeiting any legal protection.
-- Agents gain traits by committing actions and gaining experience, or through roleplaying and helping them develop as interesting, unique characters.
-- Agents are usually high-profile members of your nation. Think Secretary of State for an Ambassador, or leaders of an entire front like Patton or Nimitz for generals or admirals. You have plenty of ambassadors, colonels, etc. who can do their jobs; agents are for special cases.
-- Agents NEVER stack. You cannot have agents "double up" to get twice the bonus or effect. You MAY have agents "assist," which gives the primary agent a bonus on their attempt roll, or have multiple agents attempt the same action (you can try again if the first fails).
-- Agents can be sent to a system Covertly or Publicly. What they can do and how difficult it is can depend on how they operate.
-- If an agent is sent Covertly they are operating primarily through the underground and informally. The target nation does not immediately know the agent's presence or actions, but the covert agent must make infiltration rolls to avoid being discovered.
-- If an agent is sent Publicly they're working through official channels and laws. Everyone knows who the agent is and where they are. Public agents are protected by international treaties and diplomatic laws. Arresting, punishing or executing them can result in Order penalties, giving the target traits, or getting negative traits on your own agents.
-- Public agents can still attempt Covert actions, but a failed or discovered action might end up forfeiting any legal protection.
-- Agents gain traits by committing actions and gaining experience, or through roleplaying and helping them develop as interesting, unique characters.
-- Agents are usually high-profile members of your nation. Think Secretary of State for an Ambassador, or leaders of an entire front like Patton or Nimitz for generals or admirals. You have plenty of ambassadors, colonels, etc. who can do their jobs; agents are for special cases.
-- Agents NEVER stack. You cannot have agents "double up" to get twice the bonus or effect. You MAY have agents "assist," which gives the primary agent a bonus on their attempt roll, or have multiple agents attempt the same action (you can try again if the first fails).