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Post by RWU on Dec 13, 2015 0:14:38 GMT -6
Post Turn 16 actions here.
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Post by zurajai on Dec 13, 2015 1:38:09 GMT -6
WUXIAN TURN 16
Starting Resources: 107 Credits, 235 Industry, 21 Science
Terraform Jyu Guang (18/18 Credits, 45/45 Industry)[Administrator and Industrialist actions]
Construct Military Sector on Jyu Guang (5/5 Credits, 15/15 Industry)[Administrator and Industrialist actions]
Construct Orbital Shipyard over Jyu Guang (20/20 Credits, 50/50 Industry)
Construct Xeno Research Station in Wuxian System (50/50 Credits, 100/100 Industry, 5/5 Science)
Research Blueprint for Wukong-I Class-Sectorial Cruiser Blueprint Name: Wukong-I Class-Sectorial Cruiser Ship Class: Cruiser Speed: 3 (Superior Engine) Defense: 6 (3x Shield Generators) Weapons: -- Dorsal Cannon -- Torpedo Launcher -- Torpedo Launcher Utility: N/A Cost: 21 credits, 40 industry and 8 science Upkeep: 3 Credits/turn
Finish Construction of Fuxi I-Class Support-Drone (9/9 Credits, 10/10 Industry, 3/3 Science)
Finish Construction of Fuxi I-Class Support-Drone (9/9 Credits, 10/10 Industry, 3/3 Science)
Recruit from Military Sector the 1st WDF Strategic-Support Cadre -- Infantry: - -- Armor: - -- Artillery: IV -- Airpower: IV Trait: New Model Army - All units have minor combat effectiveness and receive moderate bonuses to morale and cohesion when deployed alongside at least one other army with this trait.
Transfer 25 Industry to Union of Asteron
Transfer 6 Science to the Rusevian Empire
Secret Turn Actions PM'd to Moderator
Remaining Resources: 14 Credits, 0 Industry, 0 Science
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Post by littlefield on Dec 13, 2015 17:10:41 GMT -6
Rusevian Empire Turn 16 Actions
Starting Resources: 70 Credits, 110 Industry, 8 Science
Construct: Xeno Research Station in Slovenik System (48/48 Credits, 95/95 Industry, 5/5 Science)[Government Agent Actions][Industrialist Agent Actions]
Transfer: 15 Industry to Union of Asteron
Secret turn actions: PM'd to mod.
Remaining resources: 22 Credits, 0 Industry, 3 science
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Post by RWU on Dec 13, 2015 21:40:47 GMT -6
The Revolution Advances: Turn 16
NEW HOPE DEVELOPMENT CONTINUES -- Construct Orbital Factories over Boel (18/18 Credits 45/45 Industry) [Government Agent] -- Construct System Extractors in the New Hope System (98/98 Credits 80/80 Industry 5/5 Science) [3x Industrial Agent, Govt Agent] -- FREE AGENT: Cell Organizer B (Intelligence Agent)
NEW SOVEREIGNTY DEFENSE BEGINS -- Recruit 2 Armies (20 Industry, 6 Credits) -- Begin construction of New Model Reaper (9/9 Credits 5/40 Industry 0/2 Science) [Shipyard] -- Other Actions: PM'd to moderator
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Post by I Like Turtles on Dec 14, 2015 10:20:50 GMT -6
Starting Resources 29 Credits, 65 Industry, 9 Science
Rename Blueprint "Refitted Antoviyan Attack Frigate" to "Retaren Ravager"
Industrialist Action - Reduce Industry cost of Xeno Research Station by 1/15th (6) From 93 to 87
Continue Construction of Xeno Research Station Starting: Industry 65/87, Credits 1/50, Science 5/5 Spending: 20 Industry, 7 Credits Ending: Industry 85/87, Credits 8/50, Science 5/5
Begin Construction of System Extractors Starting: Industry 0/100, Credits 0/50, Science 0/5 Spending: 0 Industry, 0 Credits, 5 Science Ending: Industry 0/100, Credits 0/50, Science 5/5
PM'd other Actions to Admin
Ending Resources: 0 Credits, 0 Industry, 1 Science
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Post by bridgekeeper3 on Dec 16, 2015 15:49:17 GMT -6
Pilgrims of Nas
Continue construction of Orbital Factories (20/42 1/20)
Industrialist Action- reduce industry cost of orbital factory by 1/15 (3)
Start techpriest fundraiser (0/0 industry)
PM'd other actions to admin
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