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Post by I Like Turtles on Sept 29, 2015 9:02:02 GMT -6
So the cost for Exploration without a specific agent is 2 credits. If I have already explored a region and know what is there and decide to send more armies/ships there, do I still have to pay the 2 credits? Or is it each time I move to a new system?
Also, it reads as "2 credits and at least one warship." I take it this means if I wanted to send a slew of ships and armies, and it does cost the 2 credits, it doesn't cost more than that?
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Post by zurajai on Sept 29, 2015 9:52:15 GMT -6
No. You do not pay to move people. The 2 credits and at least one warship is a price payed when exploring a sector. Exploration, by the way, is only necessary when you're trying to map the sector itself rather than just past through.
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Post by dragonlord7012 on Sept 29, 2015 13:01:11 GMT -6
correct me if i'm wrong, but can a science agent do it for free, or do they cost 2 credits as well. (and can other agents do it.)
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Post by Admin on Sept 29, 2015 14:29:12 GMT -6
science agent does it for free.
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Post by dragonlord7012 on Oct 4, 2015 20:03:25 GMT -6
Random question; Do scientist agents produce science each turn no matter what, or only when inactive. Does taking actions prevent the from providing their passive bonuses, like a government agent reduces the cost of a sector, therefore they don't provide order.
If so, same question for other agents.
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Post by Admin on Oct 4, 2015 20:15:11 GMT -6
Yes. Passive bonuses still require committing your agent to that activity. And no, science agents don't automatically give science - they boost the science production of research facilities in a sector.
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Post by dragonlord7012 on Oct 8, 2015 23:47:47 GMT -6
Was browsing through the ships, and found myself wondering. Does Sensor Array/Stealth System/ECM , stack. Like 2x modules add liniarly, or in the case of ECM act as "weapons" that roll separately.
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Post by RWU on Oct 9, 2015 14:32:23 GMT -6
I don't understand the question, each of those has a distinct non-overlapping function.
Edit: Ohhhhhh, I get it, you mean more than one of each, not all 3 together. Yeah Ionno the answer to that xD
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Post by I Like Turtles on Oct 9, 2015 15:13:03 GMT -6
I would argue the case that they are individual entities and don't stack to be made more powerful. So if you had 3 sensor array's you could use sensors for 3 different functions but it wouldn't make your sensors 3x's as strong. But what do I know, I just like giving out 2 cents whether you need it or not.
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Post by Admin on Oct 9, 2015 15:27:05 GMT -6
Turtle is correct. While they don't stack to be more powerful, you can use them for more functions. Multiple sensor arrays can track multiple ships or targets better, and multiple ECMs can do simultaneous EC measures.
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Post by I Like Turtles on Oct 9, 2015 15:30:02 GMT -6
Hoorayy! Do I get a prize??
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Post by I Like Turtles on Oct 17, 2015 7:20:58 GMT -6
So does the Orbital Shipyard create free ships upon completion? I remember there was a thing about this but I forgot where it is.
Also it says it reduces the cost of "supported ships" by 25%. Is that just credits? Or is it also industry, science, whatever else?
And by supporting these ships, does that also mean there's no upkeep cost for them so long as they're not deployed?
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Post by killer spork on Oct 17, 2015 9:54:23 GMT -6
No, the orbital ship doesn't create the ships. You still have to build them, as far as I know, the 25% applies to everything involved in building the ship. Credits, science, etc. There's no upkeep cost for them period as long as the orbital shipyard is still functioning.
OKAY: Now on to my main gripe
Am I the only one who thinks that the military nation trait is horribly under powered and that plutocracy is incredibly overpowered? You lose a lot of money from the economy to be able to support...one extra ship (but only after you build a shipyard) and get a trait for armies (that have to be supported by a military sector). That's very ehhhh. Meanwhile, plutocracies issues can simply be overcome by hiring government agents and new order buildings but you get a massive amount of industry, which is a key ingredient. Wat's the deal mang? Can we fix this?
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Post by I Like Turtles on Oct 17, 2015 10:17:52 GMT -6
I will agree that when deciding how my nation of brutal warriors was going to be built Military was the first thing I looked at and I wasn't impressed. Overpowered/underpowered? I don't know, never been the best power gamer, but I certainly liked Plutocracy much better.
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Post by zurajai on Oct 17, 2015 10:26:57 GMT -6
It does not create free ships, I believe it's only on credits but I will confer with Talis, and they always provide upkeep for those ships, even when deployed.
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